![]() "Alternative Imports" trait gives -50% on Marketplace tax "Free Market Experts" trait gives -5% inflation per Trading Company on Empire Improved trajectories for Umbral Choir Fighters and BombersĬhapter 5 “Trust in Authority” will no longer ask the player to reach a negative value of influence generation Steam: 1.3.27 Patch 1.3.27Īdded a repeatable improvement to reduce inflation on Empire by 25%Īdded an effect to tier 3 population collection: 5% of net Dust added to influenceĬolonisation cost is now less impacted by inflation The System Politics Tutorial no longer triggers on Sanctuaries Players can no longer win Supremacy by placing Sanctuaries on destroyed home systems Removed invisible Probe Module on the Hissho Explorer Rebalanced the industry cost of most ship modules introduced after the Vaulters DLCįixed Diplomatic Pressure not resetting when you joined a war as part of an alliance Increased Food output of Vodyani Cathedral of All Worldy Affairs (Colony Base equivalent) to prevent starvation on Endless game speed Trace status and speed are now displayed in the tooltips of trace operationsįixed Menu Screen always showing the Umbral Choir scene New Population Quest "Munchie Madness" for the Basryxo As you research further into the tech trees additional heroes can be hired from the academy.Steam: 1.4.12 PATCH 1.4.12 - MUCK & MAKERS CONTENT UPDATE There is a limit to the number of heroes you have under you command at any given point in time. The cost for cloning is the same as for hiring a Hero. It is possible to clone a clone but clones count towards your Academy Cap. The copy has the same Abilities, attributes and the same XP as the original. One of the traits of Horatio is "Cloning", which gives the ability to copy an existing Hero. Some effects reduce the cost to heal your Heroes, including the Hero Ability Hardy Constitution, as well as your racial picks. The cost will decrease to 0, and you can start using the hero again. Injured Heroes can not be used until they are healed. A Hero attached to a Star System is injured when the system is lost. All stat bonuses are per point (for example, a Hero with a Labor of 5 would give bonuses of +10% Food and a +10% Industry ).Ībilities are traits of Heroes that change the attributes for a hero, allowing the hero to benefit the system or fleet they are located in.Ī Hero attached to a Fleet who is defeated in Combat becomes injured. There are 5 different stats that give bonuses to the Star System or Fleet the Hero is assigned to. In addition, the construction XP bonus is related to the resource cost of the improvement. In reality, Battles vary greatly in the number of XP they award, and depend on the ships destroyed. The XML suggests the following values for XP gain however, there appear to be some hidden modifiers: Each level gives 1 ability point, which can be spent to unlock Abilities. When you fire ("expel") a Hero, they become available to every Empire still in the game (this implies that the initial Hero pool is not shared between the different Empires). The upkeep cost of Heroes is equal to twice their level. The cost for recruiting Heroes depends on the number of Heroes you already have in your service. ![]() This interval can be influenced by Research. Every 50 turns, another Hero is added to that pool. ![]() ![]() Heroes are recruited out of a Recruitment Pool, that initially consists of 3 randomly chosen Heroes for the faction. There is a Dust cost to recruit a Hero as well as a upkeep that must be paid each turn. There is a limit on how many Heroes can be used by an empire at any time, the so called "Academy Cap", which can be increased by researching the tier 7 technology Futuristic Game Theory (+2 Academy Cap) and tier 9 technology Perfect Forecasting (+3 Academy Cap) on the Diplomacy & Trading Technology Tree. Every time the Hero levels up, you can unlock one Ability for that Hero. Heroes accumulate XP every turn they are attached to a Fleet or System and even more when they engage in battle. The five attributes (Melee, Offense, Defense, Labor and Wit) give bonuses to FIDS production or combat actions. While active, Heroes will gain XP, allowing them to access Abilities that improve their bonuses each time they level up to max level 20 (25 in Disharmony).Įvery Hero has two Classes out of the five total (Commander, Corporate, Adventurer, Pilot and Administrator), which determine the Hero's starting attributes and their access to special abilities. Heroes must be recruited and then attached to a fleet or system. Heroes are powerful characters that provide great bonuses to your planetary Systems and Fleets. For a complete list of all hero abilities, see Hero Abilities. For a complete list of all heroes, see Hero List. ![]()
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